Spore Post
I haven’t written a gaming post for awhile, so today I’m going to talk about Spore.
Spore is the recent big release from the creator of the Sims, Will Wright. It’s been anticipated by the gaming community - myself included - for three years now. The basic concept of the game is profound in its expansive simplicity - you create a one-celled creature and follow it through its evolution into a space-faring empire. At each unique stage of its development - cell, creature, tribe, civilization and space - you engage in a feature-rich and compelling “creature creator” tool to define its look, character, technology and society. By the time you’re done you have a truly unique and personalized creation with which you can take on a massive galaxy populated by the creations of other Spore players.
A great way to understand the game is to picture an actual gameplay possibility late in the Spore experience - you can start with the view zoomed in onto a planet, showing small animals frolicking in a woodland clearing and, in moments, you can zoom all the way out until the totality of the galaxy is represented on your monitor. Very cool stuff.
There is a problem, though - despite the impressive high concept and stunning implementation, the game just isn’t very much fun. None of the gameplay elements are particularly compelling and the attachment you feel to your creature is lost as it fades from a unique personality to a useless sidebar graphic in your quest for galactic domination.
Each unique stage represents a particular style of gameplay but each style is so simplified as to be completely uncompelling. The game also moves you through each phase of civilization so quickly that any depth that could be found is lost as you’re forced, inexorably, to the next advancement. That could well be a meta comment on the natural world and evolution, but in practice it just limits the enjoyment that could be garnered from the game.
At the end of the day Spore is an impressive achievement but it’s really not a very good game.
Sphere It